Paintball istanbul istanbul

Published date: October 3, 2017
  • Location: Saha, istanbul, istanbul, North america

Paintball Team and Strategy Game Rules 1. Referees' decisions are not challenged. 2. Referees are not shot. 3. Each team has a "Team Captain". GAME STARTING 4. Both teams are located at most 1 arc away from and behind the starting points. Team captains raise their hand when they are ready and declare it to the center. 5. The referee makes the following warnings respectively: "Ready, Mask Plug, Safe Open" and the middle court play once with a whistle. VIBRATION AND ELIMINATION 6. If the player is painted anywhere on the rifle or body, the paint is sifted. 7. The game is played on the basis of "Paint" (Paint). It is absolutely necessary to paint the player to be eliminated. The player who left the game without confirming his / her taint; Even if it's "clean", it will not play again.Paintball 8. Trench etc. is called the paintball istanbul "Spray Effect" to bounce the player from the explosive capsules like obstacles. "Spray Effect" can not play the game. A direct hit is required. 9. If two players at the same time dyed each other, both are eliminated. 10. If the flag-bearing player is eliminated, place the flag on the hand-held point. If the referee sees it, he can place it in a visible flag. 11. The player who goes out of the playing area is deemed to be eliminated. 12. The shooter quickly leaves the area from the shortest path. CONTROL 13. The player who thinks he has defeated his opponent, calls for the referee "Referee, Control" or "Paint Control". A player who uses the control in bad faith receives a strike. 14. The referee is approaching the player to check; he lifts his one hand up and screams "Referee Control". From then on this player has become "neutralized". He can not shoot himself, he can not shoot, the player who wants control can not move in this order. However, the game continues for other players, including those with control. CAPSULE 15. Players who are capsized during the game may take capsules from referees. However, the game does not stop at this time. The player opens the loader (capsule reservoir) cover; referee capsules empty from the tube, take the player's name and move away. If the player is shot at this time, he is eliminated. 16. The player who takes the capsule during the game must then confirm that his / her name has been printed. 17. The capsule is missing. OTHER 18. The player can not move with the sip. 19. "Silenced Player Quiet"; the eliminated player does not give any information to other players in any way. GAME OVER 20. The game ends in the following situations; by the fulfillment of the task, by the end of the training, by the complete elimination of one of the teams. 21. The referee plays the whistle 3 times and finishes the game and screams "Game is over". 22. When the game is over, the player takes the rifles and holds them in his shoulder. It is strictly forbidden to shoot in the air or around. 23. In case of an emergency, the referee will stop the game from playing 3 whistles again. In this case, everyone remains constant and the game begins with the referee after the problem is fixed. 24. Team captains are in the spot next to the judge. The captain, who is not present at the judge's point, does not have an appeal. Discipline and penalties 25. Players are expected to behave in a sporty manner. 26. In the event of non-compliance with the ruling or the arbitration award, the referee shall give a warning to the witness. 27. The player who removes paint in case of paints receives 2 warnings. 28. The team receiving 3 strikes lose 50 points. 29. In case of breach of the Security Code, the referee can throw the player out of the game. He can cancel the match.

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